I have a first level (no boss yet) to play around with the mechanics and enemies.
and 3 types of enemies
\- Hyena (bruiser)
\- Rhino (charger)
\- Snake (grabber)
more will definitely be coming soon, such as
\- Monkey (jumper)
\- Alligator (charge-up attack)
These character sprites ARE NOT FINAL, even though I kinda like the style, they’re too arbitrarily boxy.
* * *
The moves I implemented so far
*ground
\- 4 chain combo attack (4th ending in a spinning kick that knocks enemies back.
\- sprint
\- sprinting attack that knocks back enemies.
*jump
\- kick that has a more effective radius in front
\- while in sprint mode, you can jump and do a flying kick that knocks back enemies on contact.
* * *
Weapons will be added at a certain point. I want them to feel like double dragon i.e. bat, knife, so no cool combos for them unfortunately. I will, however, toy with the idea of shootouts where whenever a pistol is found, a part of the level will consist of (dodging gunfire/ducking on one side of a piece of cover) and firing back to continue. I’ll try to make them rare occasions to spice up levels and I’ll even decide whether it will be completely random; Of course, if anyone is willing to put their two cents in, please comment.
Wild Alleys was developed by go0der
Wild Alleys was Released on Android
Wild Alleys is a Single Player game