Recycler Twelve, a robot, is on its way to Relay One which has fallen silent.
Once he reaches the relay, he notices that he needs to absorb more energy in
order to reactivate the towers.
The player controls the W.H.I.P. defense system which is a whip which need to
be swung at enemies (blocktagons). Once the enemies are de-activated, they
need to be guided to Recycler Twelve (alternatively the recycler can also be
pushed towards them) by using the magnet power so he can create chargers;
energy balls which float around the recycler. Now there are two alternatives:
either absorbing the powers directly or collect additional chargers first.
Absorbing more than one rewards additional power and upgrades, e.g. the
ability to collect more than one disabled blocktagon with the magnet. The
downside is that the chargers can be destroyed by enemies which bump into
them. Additional enemies are introduced during the 19 levels, but the most
important ones are blocktagon spawners: after spawning a certain number of
enemies, they de-activate and can be recycled into powerful shockwave bombs.
Additionally to the campaign, there is competitive local multiplayer. The goal
is to score more points than the other players, but each of the five maps has
a gimmick, e.g. in one there are only blocktagons to destroy and no charger or
in another one the players are trapped and need to free themselves by tossing
the charger at walls.