Summary
Space exploration adventure RPG where you command a crew in a story driven sandbox universe. Work to destroy the sensor network and reach the heavily guarded planet before Shavala corporation goons hunt you down, or just go exploring.
Space exploration adventure RPG where you command a crew in a story driven sandbox universe. Work to destroy the sensor network and reach the heavily guarded planet before Shavala corporation goons hunt you down, or just go exploring.
Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. We’ve spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship’s design to suit your play style.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship’s design to suit your play style.
Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. We’ve spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship’s design to suit your play style.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship’s design to suit your play style.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E4700 2.6GHz / AMD Athlon 64 X2 Dual Core 5400+ | Intel Core i7-920 Quad 2.67GHz / AMD Phenom II X6 1090T |
VRAM | 1.25 GB | 1.25 GB |
RAM | 3 GB | 4 GB |
OS | Win Vista 64 | Win 7 64 |
Graphics Card | nVidia GeForce GTX 470 / AMD Radeon HD 7850 | nVidia GeForce GTX 470 / AMD Radeon HD 7850 |
Direct X | DX 10 | DX 10 |
SOUND CARD | DirectX compatible on-board | DirectX compatible on-board |
HDD Space | 700 MB | 700 MB |
Game Analysis | The best chance at playing Wayward Terran Frontier: Zero Falls at recommended sys specs on a 1920x1080 screen resolution will be if your PC has at least the GeForce GTX 470/Radeon HD 7850 graphics card. The CPU required to meet recommended requirements is either an AMD Phenom II X6 1090T or Intel Core i7-920 Quad 2.67GHz processor. This type of gaming rig will deliver you around the 60 Frames per second. 4 GB will also be needed to achieve the Wayward Terran Frontier: Zero Falls rec specs and get 60FPS. We suggest a 9 year old PC to play smoothly. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | makes extensive use of multi-threading and 64 bit features | |
Optimization Score | 10 |
Overview
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2016-Feb-11 - Pc (microsoft windows) - Worldwide
2016-Feb-11 - PC - Worldwide
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Reason GeneratorReason Generator Inc.SpladWayward Terran Frontier: Zero Falls
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