Waker
Waker is a puzzle-based platformer. The core gameplay requires the player
to manipulate platforms through the concept of physics (displacement and
velocity) to create a custom bridge to reach higher platforms. This is usually
done by picking up an object, causing a line to appear against a field in the
background. By moving left or right, at different speeds, the height of the
line can be influenced, before it becomes solid. The goal is to move around
carefully to create a bridge with a steady slope, so it can be used to cross
gaps.
There is also a number of static and dynamic obstacles that teleport the
player’s character away from the goal when they are touched. Therefore, when
generating the line, these need to be taken into account. The drawn bridge can
always be erased to try another strategy. Most of the static obstacles are
randomly generated, making the game different for each run. There are also
three difficulty levels.
The story of the game tells that everyone follows a path when dreaming.
However, sometimes this path breaks and the person in dream will be unable to
awaken from the dream as a result. The player’s cat-like creature called Waker
is responsible for fixing the broken path, to guide the person back and to
awaken him from his dreams. Next to movement, it can also jump, sprint and
there is a general action key.
Waker was developed simultaneously along with Woosh. Even though all levels
and basic gameplay are identical, Waker is the narrative version of the
dream, while the protagonist in Woosh is a ball and all other goals remain
abstract.