Vectorball
This one on one future sport combines ideas from a number of real-world
competitions, most notably the schoolgirl favourite Netball (I wonder why the
ad blurb makes no mention of this?). The action is viewed isometrically, so
moving the joystick up moves your droid north-east, down moves south-west, and
so on.
The aim is to score more points than your opponent in each match, and be the
first to win four matches (against either a human or computer opponent),
before moving up to the next difficulty level. There is a goal in the middle
at each end, and the ball can be advanced by shooting it (the length of a shot
is affected by pushing the joystick up or down with fire pressed) as you can’t
run with the ball, or hold onto it for long. The main novel idea in the game
is the shaping of the pitches, which are viewed in full 3D and have bumps and
big divots all around.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
VRAM | 128 MB | 256 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
Direct X | DX 9 | |
HDD Space | 500 MB | 500 MB |
Game Analysis | Vectorball is an abstract game reminiscent of football, where two teams of one to four players try to score goals. The twist of Vectorball is that the players themselves are balls and instead of rigid sphere collision behaviour they push each other around the pitch based on forces.This leads to a fun, fast paced and skill based game which you can play either alone against AI players or with your friends | |
High FPS | 200+ FPS ( GTX 1060 ) |