VRG is a FPS cross between a retro-style and a modern-style , Defeat enemies and get combos to improve operability, and eat scatter pieces of meat to recover.
## About This Game
VRG is an FPS that combines a modern shooter and a retro shooter. Wolfenstein
II: Inspired by The new colossus and TitanFall. You can carry 6 types of
weapons and gadgets and switch between them with the weapon key or the weapon
wheel with slow motion. Includes modern operating mechanics for sprints,
tactical sprints, wall runs, leans, and sliding (no ADS, reloads, double
jumps), but the game progresses in an episode format like classic FPS, with no
story. There are 5 levels and 1 secret level for each episode.
## ・Combos you earn, more classic controls become.
A combo system that raises the rank by defeating enemies in a row is
implemented. There are 7 ranks, and the higher the rank, the more the reticle
contracts, the recoil decreases, the classic like movement speed , and it
approaches the classic operation mode. However, the higher the rank, the
greater the rate of decrease of the combo gauge and the more difficult it is
to maintain the buff. The highest rank “SSS” will be in slow motion and the
gauge will decrease slowly.
## ・The means of recovery is a enemy Gib
You can recover your health and combo gauge by eating the gib that scatter
when you defeat the enemy. The more combo ranks you earn, the more gib you
have, and the more you move forward, the more opportunities you have for
recovery and combo maintenance.
## ・Dual wild that can be freely combined
The easy-to-use dual wild system allows you to instantly switch between two-
handed weapons (separate combinations are possible). Simply hold down the
weapon key or select the weapon on the weapon wheel and click the mouse
corresponding to your arm.
## ・Custom Engine with Raycasting rendering
The custom engine used in VRG draws everything from voxels, billboards,
shadows, bumps and reflections with GPU-based raycasting, and all textures are
made with 64×64 pixels without translucency. .. (UI not included) This is a
respect for FPS in the Wolfesntein 3D era, and an experiment on how much it
can be expressed by ray casting.
## ・Other Futures
* A wide variety of weapons and gadgets (There are 15 in total. But the those in the same category will be replaced)
* A store where you can shop using the points you accumulate from the amount of meat you eat.
* A practice area where you can try out all weapons and change the terrain
* Gameplay options (perma-death, weapon loss on death, slow motion off)
* Retro CRT filter
## Mature Content Description
The developers describe the content like this:
gore and violence