Real-time combat, depth strategy. Card formation, explore the maze.
## About This Game
Game content:
The core part of the game is reference: hearthstone legend, Royal war.
Real-time combat and depth strategy are difficult to integrate. We should pay
attention to both battlefield and strategy.
The adventure part of the game is for reference: the Tower of Killing.
After all, it’s unrealistic to develop games independently and make a big
gameplay adventure.
Production process:
The game’s card emphasis is that the timing and position of the operation will
not be biased toward numerical size.
After all, it’s a real-time battle. The risk-taking part is mainly about
strategy.
I’m very fond of Furnace Stone Kun. There will be a lot of adventure events,
which will strengthen the content of the card Up.
Some others:
Game is one of my production, I got some help from friends, need to thank
them.
| Minimum System Requirements | ||
| OS | 64 bit system | |
| HDD Space | 500 MB available space |