## Description
_uin_ is an experimental mystery game by the creator of the La La Land
series, entirely in grayscale. Similar to Seiklus and Painajainen, it is
largely a platform game where many puzzles need to be solved. The story, the
goals and the controls remain vague. The game starts in a room with two
characters. One is fed up being followed around by the other and announces to
go to work, stepping into a cupboard. The player controls the other character,
who decides to follow him. Once through the cupboard there is no way back and
the character ends up in a strange world.
The player can move the character around and make him jump. Enemies can be
taken out by shooting dark orbs. Initially only nine are available and it
takes some time to recharge (using a key press), leaving the character
vulnerable. Additional skills are discovered later on, such as pushing items
or digging for treasure. No clear goal is specified, but pressing the space
bar brings up a list of animals with question marks. They represent the
different species of enemies that can be encountered throughout the game. For
each species a specific number of enemies need to be killed to get it crossed
off the list. Sometimes this is needed to acquire a certain ability or to
progress. When the target has been met, that type of enemy never spawns again.
Various unusual locations can be visited. There are triggers that alter the
world and provide a checkpoint, chests that lead to new locations, friendly
characters that provide tasks, and side quests such as digging for coins to
buy treasure maps. The character has five health bars and when these run out
he ends up at a new place where the game can be continued. Various elements in
that limbo area change according to the game progress, by presenting defeated
enemies or activating lights on a large door. There is also a special option
in the main menu that is opened up when specific conditions are met.