Summary
Trawl is a first person experiential game of discovery and creativity.
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to recover discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
Trawl is a first person experiential game of discovery and creativity.
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to recover discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
Trawl is a first person experiential game of discovery and creativity.
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
—
Trawl is not a ‘gameplay’ heavy game in the traditional sense. Trawl takes places entirely on a small trawling vessel, and you are encouraged to engage with the low-key, though detailed ritual of operating the mechanics of the ship, while soaking in the atmosphere. If you so choose, Trawl can be seen as a sort of writing prompt, with you playing the role of sea-bound detective. How you choose to interpret and record the results are up to you.
It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal. If you speed-run the game it could be over in less than 10 minutes, though if that is how you intend to play then this game may not be your cup of tea. Most of our players enjoy returning to sea again and again to see what new secrets they’ll uncover and then writing journal entries to share with their friends.
If you choose to record your findings on the typewriter, Trawl will save a text file in your Documents/Trawl/ folder.
Because of the nature of the game, we’re very wary of giving too much away in trailers, so we hope you’ll understand that the trailer focuses more on the atmosphere than on the gameplay
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
—
Trawl is not a ‘gameplay’ heavy game in the traditional sense. Trawl takes places entirely on a small trawling vessel, and you are encouraged to engage with the low-key, though detailed ritual of operating the mechanics of the ship, while soaking in the atmosphere. If you so choose, Trawl can be seen as a sort of writing prompt, with you playing the role of sea-bound detective. How you choose to interpret and record the results are up to you.
It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal. If you speed-run the game it could be over in less than 10 minutes, though if that is how you intend to play then this game may not be your cup of tea. Most of our players enjoy returning to sea again and again to see what new secrets they’ll uncover and then writing journal entries to share with their friends.
If you choose to record your findings on the typewriter, Trawl will save a text file in your Documents/Trawl/ folder.
Because of the nature of the game, we’re very wary of giving too much away in trailers, so we hope you’ll understand that the trailer focuses more on the atmosphere than on the gameplay
Trawl is a first person experiential game of discovery and creativity.
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
—
Trawl is not a ‘gameplay’ heavy game in the traditional sense. Trawl takes places entirely on a small trawling vessel, and you are encouraged to engage with the low-key, though detailed ritual of operating the mechanics of the ship, while soaking in the atmosphere. If you so choose, Trawl can be seen as a sort of writing prompt, with you playing the role of sea-bound detective. How you choose to interpret and record the results are up to you.
It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal. If you speed-run the game it could be over in less than 10 minutes, though if that is how you intend to play then this game may not be your cup of tea. Most of our players enjoy returning to sea again and again to see what new secrets they’ll uncover and then writing journal entries to share with their friends.
If you choose to record your findings on the typewriter, Trawl will save a text file in your Documents/Trawl/ folder.
Because of the nature of the game, we’re very wary of giving too much away in trailers, so we hope you’ll understand that the trailer focuses more on the atmosphere than on the gameplay
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
—
Trawl is not a ‘gameplay’ heavy game in the traditional sense. Trawl takes places entirely on a small trawling vessel, and you are encouraged to engage with the low-key, though detailed ritual of operating the mechanics of the ship, while soaking in the atmosphere. If you so choose, Trawl can be seen as a sort of writing prompt, with you playing the role of sea-bound detective. How you choose to interpret and record the results are up to you.
It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal. If you speed-run the game it could be over in less than 10 minutes, though if that is how you intend to play then this game may not be your cup of tea. Most of our players enjoy returning to sea again and again to see what new secrets they’ll uncover and then writing journal entries to share with their friends.
If you choose to record your findings on the typewriter, Trawl will save a text file in your Documents/Trawl/ folder.
Because of the nature of the game, we’re very wary of giving too much away in trailers, so we hope you’ll understand that the trailer focuses more on the atmosphere than on the gameplay
Minimum System Requirements | ||
CPU | 1.80GHz Processor | |
RAM | 2 GB RAM | |
OS | WindowsXP SP2 or higher | |
Graphics Card | Video card with 512MB of VRAM | |
HDD Space | 200 MB available space | |
Game Analysis | The minimum memory requirement for Trawl is 2 GB of RAM installed in your computer. The cheapest graphics card you can play it on is an NVIDIA GeForce 7200 GS. To play Trawl you will need a minimum CPU equivalent to an Intel Pentium 4 2.00GHz. You will need at least 200 MB of free disk space to install Trawl. Trawl will run on PC system with WindowsXP SP2 or higher and upwards. Additionally it has a Mac version. |
Minimum System Requirements | ||
CPU | 1.80GHz Processor | |
RAM | 2 GB RAM | |
OS | OS X version Leopard 10.5.8, Snow Leopard 10.6.3 | |
Graphics Card | Video card with 512MB of VRAM | |
HDD Space | 200 MB available space |
Overview
Platforms
Release Dates
2016-May-13 - Mac - Worldwide
2016-May-13 - Pc (microsoft windows) - Worldwide
Developers
Publishers
Game Modes
Daniel GallagherHouse of WireNathan GallardoTrawl
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5.0
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