This content requires the base game Total War: WARHAMMER II on Steam in order
## About This Content
The Shadow & The Blade is the latest Legendary Lords Pack for Total War:
WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with
their own objectives, mechanics, units and playstyle.
* Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef – for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.
* Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.
* Adds new powerful units and heroes for both Dark Elves and the Skaven.
* Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.
* Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.
* Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.
* Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.
Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the
Chaos Wastes, only to end up bound inseparably with the with the very being
who freed him, the violent and cruel Malus Darkblade. Sensing the potential of
this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most
trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its
## Malus Darkblade (Hag Graef)
Unique faction mechanics
In order to counteract his possession by Tz’arkan, Malus must continually
drink an elixir that slows the Daemon’s influence over his mind. While the
elixir is costly to consume, his master Malekith will gladly provide him with
the recipe, but only if he helps him in his bid to control the Vortex.
Despite the obvious danger in allowing the Drinker of Worlds to take control
of his mind, there are situations in battle when Malus might benefit from
letting the possession overcome him momentarily; greatly amplifying even his
legendary viciousness. However, managing such an addiction to seemingly
endless power, confronts Malus with desperate challenges throughout his
campaign, as he seeks to wrestle back control of his very soul.
Malus starts the game in control of the mighty city of Hag Graef, while also
in command of an expedition force supported by a Black Ark, on the other side
of the world.
In the opening stages of this campaign, the player is faced with a dilemma to
either retain control of Hag Graef or give up the city in return for a hefty
With an offer Darkblade will find difficult to refuse, you’ll need to choose
between two distinct campaign starts. Juggling the machinations
Malus Darkblade is the embodiment of hate and ruthlessness, qualities spurred
by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant
inner-fight with the Daemon, it will attempt to influence him to perform acts
of unthinkable slaughter and cruelty. As part of a new mission system, Malus
can follow the Daemon’s dark whispers in return for unique and powerful
rewards in the form of items, followers and other treasures.
New units and characters
Malus Darkblade (Legendary Lord)
In battle, Malus is a heavily armoured close-quarters combatant who excels at
dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He
rides a ferocious Cold One, called Spite, into battle and instils fear upon
his enemies, making him a terrifying opponent on the battlefield.
Malus has the unique yet costly ability to transform into the Daemon Tz’arkan,
the Drinker of Worlds.This ability refills his health, augments his stats and
significantly alters his abilities in battle.
High Beastmaster (Lord)
The Dark Elves have long been experts at bending beasts and animals to their
will, and the High Beastmasters are those that show even greater talent and
aptitude. In particular, Beastmasters have considerable anti-large
capabilities, making them a powerful tool when facing enemies that bring
numberous large units into battle.
Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both
spear and shield, these Heroes are capable of inflicting great damage to large
targets, but are also capable of soaking up the most gruesome of blows thanks
to their high melee defence and Guardian ability which protects nearby
Quick and deadly, these war machines tear across the battlefield looking to
hunt down new prey to kill or enslave. Equipped with powerful harpoons, they
are a dedicated monster-hunting unit, capable of bringing down even the
mightiest of beasts.
Bound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying
sight to behold on the battlefield. These writhing, horrid monsters are best
positioned behind the front line to maximise their powerful ranged attacks to
decimate foes. However, they can match their ranged skill with ruthless melee
capabilities, granting them a useful hybrid role while also causing fear and
terror to enemy units.
Propelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield,
inspiring allies and demoralising foes with its passive Aura of Agony and Aura
of Ardour abilities. From her elevated position, the Medusa riding it has a
far greater vantage point from which to cast her deadly gaze.
The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)
The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a
damaging area-of-effect ability which tears apart enemy units in a radius
around her, making for an extremely dangerous foe in close-combat.
Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)
The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit.
Always thirsting for new quarry, this anti-large chariot is additionally armed
with barbed nets that that slow enemy units in order to increase its killing
The Crows of Khaine (Harpies – Regiment of Renown)
Harpies are always on the lookout for the next meal and the Crows of Khaine
are the most ravenous. They provide regeneration abilities in exchange for
damage dealt, increasing their survivability and causing terror in enemy units
as they guzzle down the entrails of their victims.
## Deathmaster Snikch
Unique faction mechanics
Deathmaster Snikch and his agents are the most feared secret operatives in the
world, capable of subterfuge actions that few others possess. Using any of
their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing
actions against their rivals on the campaign map, with 100% success. Actions
have a wide range of outcomes including the simple theft of items or money,
all the way to spying, inciting rebellions, and assassination,. The
Deathmaster himself is even able to burn down entire cities!
Greater Clan Contracts
Skavendom’s unseen leaders are forever seeking to disrupt and backstab each
other on the Council of Thirteen. When a problem arises that needs serious
attention, the Greater Clans approach Clan Eshin to do their dirty work. These
Clan Contracts allow Clan Eshin to receive money, food and increased
reputation with the issuing clans, thus granting bonuses and reducing the cost
of the Greater Clans’ specialized units.
New units and characters
Deathmaster Snikch (Legendary Lord)
With unmatched stealth abilities and immense duelling prowess, Deathmaster
Snikch excels at fighting other characters, especially when they are
vulnerable and have already taken damage. Armed with his deadly Weeping
Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch
also has the Vanguard Deployment and Stalk abilities, further cementing his
role as the foremost Master Assassin of the Skaven.
Master Assassin (Lord)
Following in Snikch’s example, the Master Assassin excels at battling
opposition characters in close combat but can also rely on their ranged
shuriken attack to take enemies out from a distance. Their wide range of
abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them
lethal ambush commanders to unleash upon your enemy.
Eshin Sorcerer (Hero)
Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to
support their allies from the rear of the battlefield. This new magic lore has
a focus on sneakiness and controlling the battlefield, meaning they can
dictate the tempo and flow of the battle to their advantage.
Only the most devout apprentice assassins ascend to the rank of Triad. Well-
drilled and deadly, these warriors are a versatile alternative to their
Clanrat and Stormvermin brethren and are best utilised behind the front ranks,
excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their
armor isn’t the strongest, they make up for it with their Vanguard Deployment
and Stalk abilities. Capabilities which enhance their sneakiness on the
These mobile, rat-portable mortars are packed with a payload of poisoned wind-
globes which can be fired at a much greater distance than their Globadier
equivalents. Capable of causing the enemy damage over time as they choke on
the deadly Warpstone gas, this unit excels at damaging a wide swathe of the
enemy at once.
Warp-Grinder Weapon Teams
Drilling into the ground and their enemies alike, the Warp-Grinder Weapon
Teams rely upon powerful active abilities that create devastating effects on
the battlefield. Once they’ve tied down their enemies with tremor effects,
their drills can pierce the toughest of armours… provided the team can get
within range. This unit can also destroy settlement walls, rending stone
asunder with scant regard for friend or foe.
The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)
These rare and infernal devices can fire special air-burst globes from great
distances that explode in mid-air and inflict devastating armor-piercing
damage upon all units unfortunate enough to be caught in their line of fire.
Viskrin’s Death Squad (Death Runner – Regiment of Renown)
Viskrin’s Death Squad are the elite among their rank and excel at acts of
espionage. Lightly armoured but highly mobile, this unit is capable of
outputting great amounts of armour piercing damage with their trusty weeping
blades as well as making use of their elite combat agility in order to become
even harder for the enemy to hit in return.
Ishka’s Triads (Eshin Triads – Regiment of Renown)
Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the
Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have
the ability to summon a decoy of themselves upon the battlefield, making them
ideal for deceiving the enemy while both attacking and retreating.
Keep an eye on our official website and social media channels for our first
gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more
## Mature Content Description
The developers describe the content like this:
Gameplay consists of graphic and realistic-looking depictions of physical
conflict, weapons and depictions of human injury and death.
|Minimum System Requirements||Recommended System Requirements|
|CPU||Intel® Core™ 2 Duo 3.0Ghz||Intel® Core™ i5-4570 3.20GHz|
|RAM||5 GB RAM|
|OS||Windows 7 64Bit||Windows 7 / 8 (8.1)/ 10 64Bit|
|Graphics Card||NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p||NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p|
|Direct X||Version 11||Version 11|
|HDD Space||60 GB available space||60 MB available space|