The game is stage-based, however, once cleared, the player can always come back to revisit and find paths to new stages. The base of operations will be Metallica’s house. Once left, the player will be able to explore a massive open-world. However, the player can’t return until a save point is reached. There won’t be a “game over” even if the player is slain, since the character in control is an undead, however, any item that the player has been collected up until that point will be lost. The player can also visit towns to accept quests from the residents. Alternately, the player can also refuse requests, and even able to attack residents of the town, although doing so will antagonize them. The world residents have tribe-level parameters, and depend on the treatment they received, some might even regard to the player as an enemy.
Game Analysis | The game is stage-based, however, once cleared, the player can always come back to revisit and find paths to new stages. The base of operations will be Metallica's house. Once left, the player will be able to explore a massive open-world. However, the player can't return until a save point is reached. There won't be a "game over" even if the player is slain, since the character in control is an undead, however, any item that the player has been collected up until that point will be lost. The player can also visit towns to accept quests from the residents. Alternately, the player can also refuse requests, and even able to attack residents of the town, although doing so will antagonize them. The world residents have tribe-level parameters, and depend on the treatment they received, some might even regard to the player as an enemy. | |
Optimization Score | 10 |