The 4th game in the Operational Art of War series
More thanlike the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion – and lots more! – will forge your strategy skills and ability to master all kind of troops and terrains!
, bringing its realism to a new, higher, level!
The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players.
In addition, the game will feature an Improved combat resolution, a much more consistent combat round management, along with major improvements to the TOAW Editor Event system, making complex scenarios easier to create!
The Operational Art of War IV Key Features:
1, The modeling of ships has been improved. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat. Ships have new armor, durability, accuracy, speed, and agility parameters.
2, Embarked units no longer employ their own strengths in defense. Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage.
3, Sea Interdiction can now be employed by aircraft, ships, and coastal guns. Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes).
4, There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. A new parameter called the Overextended Supply Threshold has been implemented. That is the location supply value below which locations are overextended. Units in such hexes will function somewhat between how supplied and unsupplied units function. The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium 4 or better | INTEL Core 2 Duo 2.66 GHz |
VRAM | 16 MB | 512 MB |
RAM | 512 MB RAM | 2 GB |
OS | Windows 7 / 8 / 10 | Windows 7/8/8.1/10 |
Graphics Card | Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM | |
Direct X | 9.0c | 9.0c |
SOUND CARD | Any Windows compatible | DirectX Compatible |
HDD Space | 650 MB available space | 1 GB free |
Game Analysis | In terms of game file size, you will need at least 650 MB of free disk space available. The minimum memory requirement for The Operational Art of War IV is 512 MB of RAM installed in your computer. An Intel Pentium 4 2.00GHz CPU is required at a minimum to run The Operational Art of War IV. The cheapest graphics card you can play it on is an NVIDIA GeForce 6200. The Operational Art of War IV will run on PC system with Windows 7 / 8 / 10 and upwards. |
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