The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.
## About This Game
What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate
daughter?
The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in
which you lead a team of hardened heroes to defend the last bastion of
humanity against hordes of monsters.
## A Dark Fantasy Tactical RPG with Rogue lite elements
This is the end. War and a bunch of crazy mages provoked The Cataclysm. A
mysterious mist filled with hellish monsters enveloped most of the world. They
said that those who entered the mist were killed, driven mad, or even turned
into monstrous abonimations themselves. Only a few Havens keep up the fight
against the Hordes of bloodthirsty monsters that come out at night from this
strange purple mist.
Days were quiet and peaceful: they could take time to organize themselves,
heal their wounds and search the surroundings for anything useful. But the
nights… The mist thickened and from their bowels unleashes hordes of mutated
monsters, craving for blood and magic.
In this glorious mix of pixel art and dark fantasy setting, you lead a group
of hardened warriors whose only purpose in life is to desperately defend the
last of the mages while they try to cast The Last Spell, and banish all magic
from this world. And maybe save us all. Maybe.
## Features
Turn-Based Tactics:
* Manage your squad of hardened heroes
* Scarce resources: use Mana wisely to survive
* Class-less skill trees and bonus perks
Hordes of Evil:
* Tons of enemies to slay, burn, shock and slice!
* Dozens of enemy types with different behaviors
* Impressive skills to help you slaughter ’em all
Protect the City:
* Rebuild a safe Haven from the remains of civilization
* Build walls, traps and watchtowers
* Protect the circle of magic at all costs!
Roguelite Elements:
* You will fail… but everytime you do, you’ll grow stronger
* Procedurally generated Enemy waves, Maps, Characters and Weapons
* Nasty bosses
It happened. The Schools of Magic of the known world – driven by an insane power craving competition – finally pushed the big red button. We don’t really remember who did what exactly, but the effects were felt everywhere, instantly. A plain and definitive annihilation of 95% of living things in a joyful purple explosion of pure magic.
Cities were crumbling, littered with oozing corpses. The air changed too. It became saturated with a more or less compact mist, the only thing that was left from the string of explosions caused by the madness of the mages. Of course, this mist, even if displaying nice and vivid colors, caused death. And sometimes worse. They say that the curious and the fool alike who lived in mist-infested areas came out of there transformed in bloodthirsty monstruosities.
After the confusion, came the time of action. Most of the surviving beings succombed to a cosy insanity, blaming and killing each other. Others decided to fight until the very end. They naturally gathered in places where the mist was less thick and tried to keep some cities afloat.
The survivors understood quite rapidly the infernal cycle which was now their daily routine. Days were quiet and peaceful. They could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic.
So now they have to repel them, until dawn. Stand strong, at all costs. And above all, keep them from destroying our walls, last remnants of their glorious past. And protect those freaking mages. They say they have a plan.
Minimum System Requirements | ||
CPU | AMD Athlon II X4 640 3.0GHz | |
RAM | 2 GB RAM | |
OS | Microsoft® Windows® 7 SP1 | |
Graphics Card | GeForce GTS 450 | |
Direct X | Version 9.0 | |
HDD Space | 2 GB available space |