The Bells
This is a fairly close copy of Ocean/Century’s arcade platformer, _Hunchback._
Your goal is to traverse each screen filled with perils, so that you may reach
the bell that is placed on the right side. The first screen contains only a
ball or bullet that crosses the screen, which you must jump over. Jumping
straight into the bell rope will kill you, however. The next screen has gaps
which you must jump across, with the right distance in mind. After that comes
a similar screen, only the pits are filled with pikemen who lower and raise
their pikes. Timing is necessary in order not to be impaled as you jump over
the pikemen. The fourth screen has the object from screen one hurtling across
the screen, so your jumps across the pits must be timed so that you don’t jump
into its path. The fifth screen is a variation on the third, but with an arrow
shooting over your head so that timing must take both the pikemen and the
arrow in account. The game procedes in a similar fashion, with different
combinations of projectiles, pikemen and pits.
Your bell-ringer has two different jumps. One is for jumping up in the air, so
that you can avoid projectiles, and the other one is a long jump for bridging
gaps. Each screen must be crossed within a short amount of time, or Quasimodo
will be struck by lightning.