The Battle of Visby takes place during the summer of 1361. King Valdemar of Denmark invandes the Swedish Island Gotland. A ragtag army of farmers decides to take up arms against the invaders. -The game is a narrative “walking simulator” mixed with “Quick time events.
## About This Game
The battle of Visby is a visual narrative experience retelling the events that
took place on the small Scandinavian island, Gotland during the summer of
1361.
Visby, the islands main town is the trading centre of the North.
King Valdemar Atterdag of Denmark lands his troops on the shores of Gotlands
west coast.
His goal is to invade Visby and rule the trading of the baltic sea.
A small resistance of country yeomen decides to take up arms against the
superior invaders.
The story is told from a first-person perspective where the player takes roles
of different characters experiencing the events that lead to the battle.
It is made in Unreal Engine by a one-man team.
The experience is about 1-2 hours long and focused on narrative storytelling.
Design:
The game is a mix of a “walking simulator” and Quick Time Events.
The player experiences the story from a first-person perspective from the eyes
of different characters where the player walks around and unfolds the story by
interacting with the environments as well as NPCs.
The battles and action sequences are played as “Quick time events” where the
player has to push the right key to perform different actions.
## Mature Content Description
The developers describe the content like this:
A medieval war takes place during the game. Dead bodies occur on the
battlefield. Violence with melee weapons happens during the battle.
Minimum System Requirements | Recommended System Requirements | |
CPU | i5-3470 INTEL or AMD Equivalent | i7-4790K INTEL or AMD Equivalent |
RAM | 6 GB RAM MB RAM | 8 GB RAM MB RAM |
OS | win 10 64 Bit | win 10 64 Bit |
Graphics Card | Nvidia GTX 660 or AMD Radeon HD 7770 | Nvidia GTX 1060 or AMD Radeon R9 390 |
Direct X | Version 11 | Version 11 |
HDD Space | 18 GB available space |