Summary
The Adventures of Alice who Went Through the Looking-Glass and Came Back Though Not Much Changed
## Description
As in the Lewis Carroll work, Victorian girlchild Alice Liddell avoids doing
her tedious homework ( “Could there possibly be” you think “a better day to
go out and play and avoid studying Mathematics?” ) by escaping into a
whimsical wonderland filled with bizarre characters. Many of the major
characters (Cheshire Cat, Jabberwock) and locations (tea party, croquet game)
in the stories make appearances in the game, though the plot is considerably
streamlined, with occasional injections of anachronistic narration ( > READ
VORPAL SWORD — It says “American Express Blade. Don’t leave the garden
without it.”)
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