## Description
_TeleWar_ is a two-player strategy game intended to be played via modem,
alternatively via null-modem or taking turns at a single computer.
In a split screen fashion, the top half of the screen features low resolution
graphics, while the lower half contains a high-resolution user interface and a
chatlog. The game is entirely controlled using the mouse, cycling between
units of your army and pointing them at their destination, rotating turrets
and firing using buttons at the bottom half of the screen.
The army consists of light and heavy artillery, light and heavy armour and
supply trucks which can supply units with ammunition and fuel. Both supplies
must be conserved, or your army will grind to a halt. Firing can be done in
eight directions, requiring careful placement of your units. Each unit has
different range, fire power and amount of fuel and ammunition. Since the
screen is cramped, a single slow unit may block the advance of several others,
necessitating careful movement. A turn may be sacrificed to call in air
support, as long as the enemy hasn’t destroyed your radio antenna.
The game is finished once the enemy army is destroyed, or if the flag is
captured. Four scenarios and four kinds of terrain are supported.
_TeleWar_ was followed by _TeleWar II_ and had a medieval spinoff in the
shape of _TeleEpic_. It was later refined into _Operation Com•Bat_.