Taito G-Net was developed by Taito Corporation., Released in 1997
Main CPU: R3000A 32 bit RISC processor, Operating performance – 30 MIPS, Instruction Cache – 4KB.
BUS: 132 MB/sec.
OS ROM: 512 Kilobytes.
Sound CPU: Panasonic MN1020012A.
Sound DSP’s: ZOOM ZSG-2 DSP, TMS57002 DSP.
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8×8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling).
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution: 256×224 – 740×480 Pixels.
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables).
Other Features: Custom geometry engine, Custom polygon engine, MJPEG decoder.
Media: PCMIA II Cards.
Control Chip: NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
Optional I/O: Video, Stereo, Trackball, Race Controller, 3rd & 4th Player, Memory Card.
Onboard Memory: Present – Saves High Scores and Settings including Calibration but only per game.
Board Layout: Comprises the following main parts….
– Sony ZN-2 Motherboard.
– Taito FC PCB (Sound hardware & FLASHROMs).
– Taito CD PCB (PCMCIA cart interface).
– Optional Communication Interface PCB.
– Optional Save PCB.
Comm Link: Two LAN Connectors plus Terminator.
Conversion Class: JAMMA+.