Sveerz Deluxe
The basic idea behind the game is to remove all Sveerz from the playfield
before they reach the most upper row. For this you must use your brain, or say
better, your memory.
The Sveerz are extra-terrestrials who cruise the galaxy with their spaceship
(the playfield).
The game offers four different game modes: Arcade, Memory, Puzzle, and Rhythm
While Puzzle is actually the one game mode, where you don’t need good memory
to survive, so is it a game mode, which you can also find in the other three
game modes, as the basics. So, I begin with it:
Once you started a game, you will be confronted with your playfield, which is
hexagon-style. At the beginning, a certain amount of Sveerz is already in the
playfield, currently floating, while a much higher number of them are in
reserve (up to 99). Furthermore, there is a crossing station. Once you clicked
someone, they all fall down, filling the hexagon playfield. Now the game
really begins.
Once you clicked someone, he disappears and the ones from the crossing station
will fall down into the playfield. If the playfield is empty, for whatever
reason, this click will move Sveerz from the reserve to the crossing station,
and the next click will drop them down. While you can only click one Sveerz at
a time, normally up to 4 of them falling down. So, you now have to use
strategic skills, or better say, you must create “Combos”. A Combo happens,
when at least 3 Sveerz of the same colour (possible are red, blue, green, and
yellow) forming a row, either horizontal, or diagonal (vertical is not
possible, because of the hexagon). Once this happens, they disappear and you
get extra scores. The more Combos you make simultaneously, the better you
score. There is no difference between “real” or “following” simultaneously
(immediately disappearing or disappearing follows disappearing without a
turn). The Oversveerz (needed for the other three modes, explanation there)
will tell you, how good you are (Double, Triple, Quad, or Krazy Combo). When
you removed them all, you proceed to the next level. If they reached the top
row and new drop in, you lost.
If you good enough to clear the playfield while there are still Sveerz to
clear (from reserve/crossing), the level prematurely ends successful with a
“Perfect Clear”, and showing you a “Perfect Clear Level Completed”-scene, one
of a dozen unique.
To make this more challenging, there a three types of special Sveerz in this
game mode. Multiplier Sveerz (offer 2x, 3x, and 5x multiplier), Wall Sveerz
(will redirect dropping Sveerz, or block them, if there are more than just one
Wall Sveerz), and Bomb Sveerz (will destroy any Sveerz direct adjacent to
them, including Wall Sveerz).
The Arcade game mode now needs your memory. This time, not only the little
Sveerz are important, but also the 4 big Oversveerz at the outer edge of the
playfield. Once you start the game, these Oversveerz will sing you a special
colour sequence. Like green, red, green , now you must click the little
Sveerz in exact the same sequence. If you do this, they vanish, if you made it
wrong, nothing happens. Either way, from time to time, new Sveerz dropping in.
Furthermore, there is a (short) time limit. If you need too much time, the
sequence will eventually fail. All the bonuses and special Sveerz, like Combos
and Bombs, are also in this mode (available). So you can make some Combos, if
you made sequences wrong, to prevent loosing. Bombs working special here, they
not only destroy the adjacent Sveerz, but they also interrupt the current
sequence, resulting in a success, even with no Sveerz removed. So, if you
can’t remember the sequence, cancel it with a bomb. Furthermore, this game
mode introduces a new special bonus, the Chain Reaction. If you click
adjacent Sveerz while clicking the sequence, you are getting special bonus
points. But they must be clicked adjacent, means first left, then middle, then
right is a Chain Reaction. But first middle, then left, then right is no Chain
Reaction, even when they all adjacent.
While Arcade is fast paced with short sequences, Memory needs now really your
memory. In this game mode you have much more time to answer the sequence, but
you need this time, since the sequences becoming really long (up to a dozen
colours, maybe more). In this game mode, there is a unique Sveerz available,
who help you when you forgot a certain colour – the Rainbow Sveerz. This works
like a joker, once you click him, he will change into the correct colour
currently needed. If you make the sequence, he will vanish with all the other
Sveerz involved. If you fail, he will stay with the colour he was meant to be.
The final game mode is called Rhythm. This is the most complex mode. It works
like Arcade, but has three major differences. First, there is a time limit,
but if you fail to complete the sequence in time, nothing happens, except the
sequence gets reset and a new one starts. Second, in addition to the correct
sequence, you also have to provide the rhythm, which were used by the
Oversveerz. So you must reproduce the sequence with the exact pause length
between each colours sung. Third, the Sveerz dropping, it is now directly
related to your success with the rhythm. If you make a 100% exact reproduction
of the sequence, no Sveerz will drop. For decreasing accuracy, the number of
dropping Sveerz will increase (1 Sveerz for 75%-99%; 2 for 50%-74%; 3 for
25%-49%, and 4 for 0%-24%). Good luck.
In addition to the game modes, the game offers the following special features:
Multiple local highscores, one for each game mode; a worldwide Internet based
highscore; and Text-to-Speech-function, which will practically speak anything
in the game, including your score, and even your name. Both Oversveerz and
Text-to-Speech Voices can be customized.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 64 MB | |
OS | Windows 98 |