Summary
While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the “parry system” from Street Fighter III has been dropped. A new system called “Focus Attacks” (“Saving Attack” for the Japanese version) has been introduced, as well as Ultra moves
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 2.0GHz / AMD Athlon XP 2900+ | Intel Core 2 Duo E6400 2.13GHz / AMD Athlon 64 X2 Dual Core 4200+ |
VRAM | 256 MB | 256 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 6600 / AMD Radeon X1600 | nVidia GeForce 8800 GTS / AMD Radeon X1900 Series |
Direct X | DX 9 | DX 9 |
HDD Space | 10 GB | 10 GB |
Game Analysis | While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves | |
High FPS | 176 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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