This content requires the base game Strategic Command WWII: War in Europe on
Steam in order to play.
## About This Content
Strategic Command WWII: War in Europe is a deeply immersive turn based
strategy game covering the greatest conflict in modern history.
This DLC contains the best mods made by our users, such as:
\- Fall Weiss II, created by Christopher Paton. Fall Weiss II builds off the
original 1939 Storm Over Europe Campaign. The campaign includes new decisions,
a new unit structure, updated bitmaps, and a greater focus on minor neutrals
and their economic and military importance. Many units can now be built at the
Division, Corps or Army Scale & New Mountain Infantry will receive specific
bonuses in Mountain Hexes. The mod is fully tested for PBEM or single player,
but never tested for AI co-operative.
\- Calm Before the Storm, created by Mats-Erik Wiktorsson. 1938 Calm Before
The Storm starts 1938 during the build up to WW2. It gives the player many
decisions to decide whether the historical path should be followed or if they
should choose another.
\- 653H, created by Steve Sill. The 653H Mod provides historical orders of
battle for the 1939 Campaign. Other modifications have been made to: Research
Categories, NATO Icons and Unit Counters, Unit Types, Decision Events,
Production, aspects of Movement and Combat, Map and Graphics changes. For full
details see the included ‘HistModDNotes’ text document.
\- Advanced Third Reich, created by William Macon. This is an adaptation of
Avalon Hill’s 1992 board game ADVANCED THIRD REICH (A3R), the sequel to THE
RISE AND DECLINE OF THE THIRD REICH originally designed by John Prados in the
1970s. The term “adaptation” is used loosely here because, frankly, while many
features are more or less faithful recreations of A3R, there are many other
features that are not. This adaptation has roughly the same map scale, the
same force pools and scenario orders of battle, and the same relative economic
production and unit costs. The scale and scope is essentially the same, so
veteran players familiar with A3R should feel right at home – right down to
the customized military unit icons. However, many things are different and
players may notice elements of the Strategic Command (SC) series, Clash of
Steel (COS), A World at War (AWAW), World in Flames (WiF), European Theater of
Operations (ETO), Blitzkrieg General (BG) and the more recent John Prados’
Third Reich (JP3R). Gameplay itself is fundamentally different because the
game mechanics of SC are significantly different than those of the A3R board
game. Thus, this adaptation is a melting pot of sorts for the World War Two
ETO grand strategy game genre.
\- World War 3, 1946, created by Harry Kellog Junior. In May of 1946, Stalin
decides to fulfill his deepest ambition. In a lightning and classic Soviet
Deep Battle, the Soviet Armed forces quickly break through the weak and
untrained US, British and French occupying forces in Germany. The Wasserfall
Missile, Seehund Mini-sub, P-80 Shooting Star, Meteor fighter, MiG 9, Yak 15
and X-4 Air to air missile appear on the battlefront for the first time. The
fate of Eurasia and the world is in the balance.
|Minimum System Requirements|
|CPU||1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)|
|RAM||6 GB RAM|
|OS||Windows Vista / 7 / 8/ 10|
|Graphics Card||8MB video memory|
|Direct X||Version 9.0c|
|SOUND CARD||DirectX Compatible Sound Card|
|HDD Space||1 GB available space|