StixWorld
In StixWorld you control a stick-figure character created by a little girl
in her notebook. It turns out she had gotten into a fight with her brother
after he made all sorts of scribbles and monsters in her notebook (your
world). The kids’ parents had sent them both to their rooms and thrown the
notebook into the recycle bin. Your mission is to save the notebook from the
recycling truck. Your only hope is to find the guru you heard about who can
teach you how to escape the notebook into the real world. Unfortunately, you
must deal with all of the brother’s scribbles and monsters along the way.
StixWorld is a 2D side-scrolling platform game using a 2D geometry engine
rather than sprites. The artwork is in the style of a child’s stick-figure
drawings in a notebook, down to the notebook-paper style background. The
story, art-style, and underlying 2D geometry engine allow all the objects to
be animated, rotated, and scaled.
For example, in one level you ride a hot-air balloon to the moon and are able
to walk all the way around the moon, ending up upside-down at the bottom,
where a sign says “Earth” with an arrow pointing down — you jump and rotate
while falling until you land back on the Earth. In another level you jump from
car to car along a train, trying to get to the engine, and you see mountains
in the distance. Once you reach the engine you find that you can jump from the
smoke clouds to the tops of the mountains, and the world scales as you jump —
it was just a small toy train after all.