The interface IS the game. Using your keyboard in a command prompt-style, you will engage in combat with enemy spaceships, raid planets, collect warp cores, draw space cards to obtain advantages (and disadvantages) and much more.
## About This Game
Control your starship by using the command line interface. You will use
commands to utilize the weapons, move from sector to sector, raid planets,
enter warp, draw space cards to obtain advantages (and disadvantages) and much
more.
As an example, you can order your starship to move to sector 3 by the
following command:
However, the wording is not very critical. You could also have input “go to
sector 3” or “fly to sector 3” to yield the same result. Even just typing “3”
will work. Likewise, “fire photon torpedo” can also be obtained by “fire
photon”, “fire torpedo”, “launch photon torpedo” etc.
The command line interface was inspired by classic PC games, such as Space
Quest and Leisure Suit Larry.
Starship Intruder was created with crude, almost black and white, graphics.
This was done to emulate the look of early PC games. The sound and mucis was
done with an analog synthesizer, a digital synthesizer and a drum machine.
Everything is synthetic, except for the voice – which has been run through a
vocoder.
A list of commands can be found in the game menu.
Command examples:
\- “go to warp” or “engage” etc.
\- “move to sector x” or just “x” etc.
\- “fire photon torpedo” or “launch photon” etc.
\- “stop music”
\- “fire decoy”
\- “exit game”
\- “beam down landing party” or “send team” etc.
\- “beam up landing party” or “beam back crew” etc.
\- “draw card” or “flip card” etc.
| Minimum System Requirements | ||
| CPU | 2.5 GHz | |
| RAM | 4 GB RAM | |
| OS | Windows 7 | |
| Graphics Card | - | |
| SOUND CARD | - | |
| HDD Space | 10 MB available space |