As a first/third person shooter set in the Star Wars Expanded Universe, Jedi Academy puts the player into combat wielding a variety of firearms from the universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon, except for the lightsaber, which can only be used in third person. The shooter aspects of the game are standard, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.In both single player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to his or her lightsaber(s). Powers include pushing and pulling, jumping, healing, lightning, and other abilities from the Star Wars universe. Force powers are categorized into Light (defensive), neutral, and Dark (offensive), and each Force power has three ranks. The power will increase in effectiveness with each rank. In both single player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a “Force meter” which is depleted when powers are used, and recharges when no powers are in use.
Game Analysis | As a first/third person shooter set in the Star Wars Expanded Universe, Jedi Academy puts the player into combat wielding a variety of firearms from the universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon, except for the lightsaber, which can only be used in third person. The shooter aspects of the game are standard, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.In both single player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to his or her lightsaber(s). Powers include pushing and pulling, jumping, healing, lightning, and other abilities from the Star Wars universe. Force powers are categorized into Light (defensive), neutral, and Dark (offensive), and each Force power has three ranks. The power will increase in effectiveness with each rank. In both single player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a "Force meter" which is depleted when powers are used, and recharges when no powers are in use. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 6.7 |