spaceRPG is an Action RPG with a focus on destructible and interactive environments. The retro 2D look and simple interface sit atop a deep game full of items and objects to collect and interact with, weapons to fire, NPCs to talk to and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members for those who enjoy a more sedate experience. The vision for spaceRPG is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects – plus I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
| VRAM | 128 MB | 256 MB |
| RAM | 1 GB | 2 GB |
| OS | Win Xp 32 | Win Xp 32 |
| Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
| Direct X | DX 9 | |
| HDD Space | 500 MB | 500 MB |
| Game Analysis | spaceRPG is an Action RPG with a focus on destructible and interactive environments. The retro 2D look and simple interface sit atop a deep game full of items and objects to collect and interact with, weapons to fire, NPCs to talk to and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members for those who enjoy a more sedate experience. The vision for spaceRPG is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - plus I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs. | |
| High FPS | 200+ FPS ( GTX 1060 ) | |