Ten different planes are available for selection by default, some of whom return from previous Aero Fighters games. An additional two secret characters from previous Video System games can be accessed by entering a code. Various characters can carry different numbers of power-ups (P) and bombs (B) before reaching full stock; picking either of these up while fully stocked grants the player 2,000 points, while a full-power (F) grants 10,000.
Destroying large enemies on the ground, as well as buildings and other prominent bits of scenery, will frequently reveal any of the above powerups as well as currency icons, which change depending upon the nationality of the player’s character. Currency icons are worth anywhere between 10,000 and 200 points each; picking the icons up at the very top of the screen nets the maximum, picking them up more than halfway down nets the minimum.
The game contains a total of 18 stages, of which eight will be played in each of the game’s two loops using a branching system. After defeating the bosses of certain stages, a plane will appear with two destructible wings; whichever wing is destroyed first determines the next stage that is played. Stages 3 and 6 are always bonus stages; these have no boss, and will either contain enemies which release lots of power-ups which can be collected for 2,000 points each, or a large number of non-firing ground enemies which release currency.
The game also contains a number of secrets; both of the last bosses will very rarely be replaced by hidden bosses, who also grant hidden endings. Some smaller enemies will sometimes exhibit unusual behaviour; for example, the gun turrets in the USA stage will occasionally turn into a bust of Villiam from Aero Fighters.
In two-player mode, players must use any two planes which are on the same row as each other on the character select screen. During gameplay, if both players’ sprites sit exactly on top of each other, a powerful combined shot will be fired as long as neither player uses a bomb.
After their presumed defeat, the evil alien forces launch a surprise attack against the Aero Fighters' base, effectively destroying their aircraft. Unable to counter the attack, they must use old WWII-era warplanes with strange modifications, in a desperate scramble for victory.
Route Selection system
a lot of Enemies
Drum and bass Soundtrack
first of all:
Sonic Wings 3 is one of my favorite games from the Shoot ’em up genre.
The player can choose between 10 different war planes, each has it’s uniqe weaponary and Special attacks. Some of the charakters retrun from the second game like Hien, Mecha-Keaton, Mao Mao and Cincia & Ellen. There are of course some new faces like Glen, Gill, and Glenda (aka. The Blazers) from the 1991 Arcade game Karate Blazers and some others.
One great thing that i really want to emphasize is the Route Selection system, for it‘s time it was very unique. There is a route selection branch, to choose one route the player has to destroy the left or right wing of the checkered plane. The player starts always in Tokyo (like in SW2) and fights his way trough North Africa, London, France and the Soviet Union to face the Final boss either in Space or Underwater. The great Drum and bass soundtrack creates a unique mood and gives the game a very special touch.
Let‘s talk about the Enemies, Sonic Wings 3 features a lot of Enemies and a ton of Bosses and mid-bosses, there are more than 20 of them waiting to Terminate the player(s) on the end of nearly every stage.
The player has to beat the game twice in order to Finish the game once. The second playtrough is hard in Sonic Wings 2 wars hard but in Sonic Wings 3 it is almost inhuman! It is tougher than it’s predecessor and might to hard for some gamers, but it has more variation and a lot of replay value.
Conclusion: I highly recommend Sonic Wings 3 to any person that likes Video games and/or loves Shoot ’em up games in general.
without further ado:
Grab a good friend and save the World!