Explore SOLAS 128, a game of interconnected puzzles where you redirect and reconfigure rhythmic pulses of light to breathe life back into an ancient machine.
## About This Game
At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors
to connect light sources and unlock adjacent puzzles. Every pulse is moving to
the beat at all times, and each puzzle is connected to the next. Explore this
strange interconnected space, learn its rules, and discover the surprises that
dwell within.
Rather than ordinary light beams, however, these pulses can and will collide
with each other. Create new colours, deflect them in new directions, and pay
attention to their timing to unlock the path to new puzzles.
Along the way you’ll encounter a wide array of components which interact in
unique and surprising ways. You might even discover you can pass pulses and
components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For
example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one
of a kind synthwave soundtrack to which the entire game is synchronized.
* Over 150 interlocking puzzle screens
* A beautiful synth-inspired visual style with a story where music powers everything
* Designed from the ground up to be colourblind-friendly
* A seamless world to navigate – changes in one room will affect those that follow
* An original synth/chillwave soundtrack
* Hidden areas to discover, and secrets to decypher
* No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses,
but has been designed from the ground up to not be reliant only on colour.
SOLAS’ glyphs each have a unique shape and profile, and there are customisable
contrast settings, making it accessible to colour-blind players.
Amicable Animal: A one-person studio — part-time lecturer, part-time games
developer, full-time tea drinker. He loves combining old-school mechanics with
minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with
everything 80s and VHS related, he created a soundtrack that relaxes, and
hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates
immersive sonic experiences to bring worlds to life. He created the sound
effects for SOLAS, marrying the neon-rich visuals with the game’s synth-
fuelled soundtrack.
Minimum System Requirements | Recommended System Requirements | |
OS | TBD | TBD |
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