Scud Atak
Low-rise buildings huddle in a row, perhaps in some Tel Aviv suburb, while
fearfully awaiting the flaming death Saddam Hussein’s Scud missiles promise to
rain down. Patriot ballistic missile defense batteries wait in the eaves,
their operators hoping to successfully intercept an incoming Scud before it
reaches a target.
This was 1991 in the news, and so in its games also. A topical spin made
Missile Command suddenly relevant again, and so its shoot-the-missiles-before-
they-deliver-their-payload gameplay was exhumed for another parade around the
screen. In this case, your 24 Patriots are controlled by the mouse — a first
click will fire it to a portion of the screen, while a second will cause it to
detonate. Firing from the right and left batteries is controlled by choosing
to click with the right or left mouse buttons, respectively. The game is over
when all the player’s buildings have been destroyed… or they may survive
long enough to participate in further waves of bombardment, missiles falling
more and more quickly.
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- Wood Brothers Flying Colours
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- Wood Killer
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk