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SÆLIG was developed by Pixeldog-Champion, Released in 2017-06-30
SÆLIG was Released on Windows,Linux
SÆLIG is a Single Player game
## **S ÆLIG**
(SAELIG)
(Old English: blessed, fortunate, prosperous, happy)
**880AD.**
**England.**
SÆLIG is a strategy, roleplaying, simulation game about the things that matter; life, death, money, and family. The Dark Ages are harsh, but you’re alive and determined to prosper.
Starting out with nothing more than a house and a small amount of money, it is up to you to find a way to make your fortune and leave a legacy in an ever-changing world that is often quite unfriendly. Start a business, find love, have children, make friends, make enemies, light fires. There are many ways to live your life, but what will be left after you’re gone?
SÆLIG is a game that takes heavy inspiration from The Guild 2, and its various expansions. TG2 is a game that made quite an impact on me when it first came out, I hadn’t played anything like it before, and I haven’t played anything quite like it since. SÆLIG is my own take on that kind of game and while there are many similarities, a lot of time has been spent ensuring that it feels unique and special.
**THE SETTING**
SÆLIG is set in Anglo-Saxon England, and by default starts in the year 880 and ends in 1066. You start as a young Saxon and must thrive in a kingdom at constant war with outsiders. As time passes the world around you will change and as the war rages on, the Saxon armies will slowly begin taking back territories from the Vikings, which will unlock more playable maps. Not only does this war serve as a mechanic to unlock maps, but in the form of raids, it also can bring great risk to your home, family, and ventures.
**THE PEOPLE**
The settlement you call home and the surrounding settlements and the people within are living, breathing entities. Each person has their own life and their own needs which they try to fulfil over the course of the day. Every person exists for their own purpose and will be born, work, play, marry, make love, and die, even if you never ever see, or meet, or even go anywhere near that person.
**THE SETTLEMENTS**
Each map has several settlements of all different shapes and sizes. Everything from the smallest mining settlement to the largest towns, each one is living, each one is unique, and each one contributes to the game world in one way or another.
**THE MARKETS**
Markets are the life-blood of the game. Whether it’s a cart offloading a sack of wool, or a poor jobless peasant selling a few fruits they picked in the forest, everyone contributes to the markets in their own way. The wool can be used to make coats for winter, and the fruits to make ale. Everything that comes through the market has a purpose.
**THE PLAYER**
As the player, you can, or will be able to;
* Build, buy, and upgrade buildings
* Manage workers and carts
* Trade and produce goods
* Form relationships with people – good or bad
* Become an outlaw
* Marry, and start a family
* Destroy your competition in any way you see fit – murder, threats, kidnapping, fire, abuse of power, etc.
* Become a bishop, or a guard captain, or even a thegn
* Minor town management (if you become thegn)
* \+ much more
Every time your player character dies you continue on as one of your children and continue doing so until either your family is no more, or the game reaches the end date.