## Description
A side-story from the author’s film-in-progress _Ghosts With Shit Jobs_ , this
game presents an episode from the lives of two of its marginally-employed
gweilo, Anton and Toph Karrento, engaged in their trade of scaling the
treacherous ruins of urban skyscrapers to collect the resilient and valuable
silk left in the wake of a brief plague of giant bioengineered spiders.
The game was designed to compete in Jay Is Games’ Casual Gameplay Design
Competition #7, for works of interactive fiction engaging the theme of
“escape”; our brothers will find that working their way down from their lofty
work site will be more difficult than getting up to it was, along the way
discovering that there’s more than one way to spend a treasure — and, of
course, being reminded of their filial bond and the value of teamwork.