## Description
_Rizk_ is an educational game developed for the Science Museum in London as
part of the museum ‘s “Climate Science” exhibitions. The game mechanic is
loosely based upon a “tower defense” style strategic approach, but set within
the caverns and caves of a dark and mysterious alien planet.
Players nurture and defend their ‘mother plant’ born from a seed that falls
from the sky. The player must seek out resources to grow the plant and place
“collectors” – Slurpers, Catchers and Breezers, to send energy back to the
plant. The resources available can be generally thought of as representing
oil, wind and nuclear energy. Collecting energy is not without risk as there
are indigenous plants that also occupy this world. If your search for energy
disturbs these plants they begin to emit deadly spores which drift to your
mother plant and damage it. The release of these spores is based on chance,
representing varying risk in the hunt for energy in the real world.
As your plant grows, it rewards you with ‘coins’. These can also be spent on
defensive creatures named Bleep, Beat and Block. They do not attack the enemy
plants or spores, but only have defensive shields of varying size that stop
the spores reaching your mother plant. As these shields fail, they need to be
replenished. Each new stage (of which there are 20) challenges players to
understand the landscape, identify the locations of resources and threats, and
determine the risks involved in collecting resources and protecting their
plant.