**Razzia** is a cinematic platformer inspired by classics such as Flashback, Blackthorn and the Oddworld series.
### Fluent, lifelike animations
Cinematic platformers always had great animation work and as a visual artist first and programmer second I’ve worked hard on getting the animation up to par with those old games. Every animation is drawn by hand, in my experience tweening reduce the organic quality of traditional animation.
### **You are dedicated to your** **a** **ctions**
Think before you act! There is no way to cancel actions mid-animation. If you press right, you walk right, if you jump, you jump and you can’t redirect yourself mid-air. The reason for this is to ensure that even your most basic actions have consequences.
### **Body-language based combat system**
We are used to taking cover at specific points in games (geometry, debris etc.) but not very often are we allowed to take cover everywhere we want. In Razzia I want to replicate the combat system seen in Blackthorn where both you and the enemy can take cover everywhere. The interesting part is how you have to look at your enemies and refer to their bodylanguage to determine whether to shoot, take cover or roll away.
### **Gadgets**
Razzia will have several different gadgets for the player to use in combat, to solve puzzle or traverse your environment including a teleporter, bombs and a hacker device to activate or deactivate things.
### **Puzzle Platformer**
Cinematic Platformers have always been a very vertical genre so the main character will have the ability to climb and grab ledges but beware! your character is not immortal, fall from too far a height and you will drop to your death. You can expect a wide variety of different puzzles that will force you to utilize all your platformer skills and gadgets.
Razzia was developed by Eliasfrost
Razzia was Released on Windows
Razzia is a Single Player game