Summary
## Description
From the days of fighting sail comes this game of combat on the high seas.
Although produced very early in the PC era (1988), _Ralph Bosson’s High Seas_
works from a graphical deck view, resorting to a chart view only for position
checks (which can become important in fleet engagements). It operates either
on 10-game-minute turns, or interrupt-to-issue-orders mode. It models the
effects of wind on maneuvering and the effects of different ammo types against
the wooden walls and sails of opposing vessels. A very advanced feature
included is a scenario designer.
The game can be played either hot-seated or with a computer opponent.
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