Proxyah is a collage-based, closed-world, first-person escape room game. You are tasked with getting to the exit of a single, three-dimensional room. However, there are a number of things that intertwine to complicate this task.
## About This Game
Proxyah is a collage-based, closed-world, first-person escape room game. You
are tasked with getting to the exit of a single, three-dimensional room.
However, there are a number of things that intertwine to complicate this
simple task. These include the existence of a two-dimensional snake game that
plays out in your HUD, your controls being periodically rewired, the room
occasionally filling with water, the walls responding to your movements, etc.
The energy you expend getting to the exit constitutes your score, which at the
end of your session is converted into a uniquely terraformed landscape. For
all specific questions and FAQs, please see the guide.
Proxyah was inspired by thoughts on the amount of unknown unknowns regarding
the functions of the human body, speculations about the near-future state of
HUDs, imaginings about quantum entanglement, and curious experimentation with
the Unity Engine. Proxyah was exhibited as an art installation at kim?
Contemporary Art Space in Riga, Latvia. It was written during the winter of
2014 at Jupiter Woods in London and during an artist residency at Rupert
outside of Vilnius, Lithuania. The version presented here (v3.1) is the final
build of the game and was made specifically for playing at home.
| Minimum System Requirements | ||
| CPU | SSE2 | |
| RAM | 4 GB RAM | |
| OS | Windows 7 SP1+ | |
| Graphics Card | Graphics card with DX10 (shader model 4.0) capabilities. | |
| Direct X | Version 10 | |
| HDD Space | 537 MB available space |