## Description
This game presents a stickman hero with a very straightforward top-down map: a
corridor attached to three rooms, each containing a wise man, and a fourth
room, secured behind three locks, containing a princess. So far, so good: go
to the wise men, get their keys, free the princess. But wait, there’s a catch:
bringing to mind Tower of Heaven, as the game progresses and the player talks
to first one elder and then the next, constraints begin being imposed on his
movements. Sure, the wise man will give you his key, but only if you promise
not to retrace your steps.
Go back on your word and none of the other sages will give you their keys. But
the goal is impossible to reach without going back on your word, so it’s
critical to devise a path allowing every key to be truthfully gained before
making your good name mud and going for the goal — at which point the
princess also has a promise she wants you to make.
The game, contains only one level of this puzzle.