Project Sonnensystem was developed by CliffracerX, Released in 2016-12-05
Project Sonnensystem was Released on Windows,Mac,Linux
Project Sonnensystem is a Multiplayer game
A space-based multiplayer “derp-em-up” game for 2-4 players, set in a miniature solar system with microplanets, orbiting a small Dyson Sphere. Race your buddies to see how fast you can repair your ship, and escape, or just try to use expertly built traps to squash your competition.
The game takes place on “microplanets” (small planets of no more than 1000 meters in diameter), usually in a solar-system around a small sun, inside a Dyson Sphere. These planets contain resources you need to repair your ship, in order to warp out of the system. The obvious thing to do is race your fellow survivors to see who gets out quickest. You cannot see other players, nor can they see you, not directly. But you can see what they do to the world, and the world can do things to them. You can manipulate that world by doing things like building traps, lighting fires, etc. Every player can make a mark, for better or worse.
This is a game for playing with your mates and generally faffing about, rather than for getting into big competitions. I won’t win a fight against cheaters. I won’t be able to make a perfect bug-free game. But I can make something that’s worth spending a few bucks on to grab copies for you and your mates, something that you might even get a good few hours of spacey fun out of.
Currently in **closed alpha** , only accessible to those with game keys. The Itch page WILL NOT WORK if you don’t have a game key at the moment. This may change depending on how complete people think it is after the giveaway, so you should keep tabs on the Itch page to see if it goes public.
If you won a game key, but have no friends with keys, please PM CliffracerX with proof of ownership (screenshots, actual key link, etc), and he will probably give you a key or two for giving to friends.
** GAME IS CURRENTLY ON HIATUS: I have WAY too much to do right now, and Sonnensystem has reached the point where I need to sit down and have a good long think about where the game needs to go next. I’m not outright abandoning the project, but updates are going to be sparse for a while, and I’ll probably be putting more effort into my other projects (E.G, The Fallen) while I try to figure out where Sonnensystem goes. **
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