This project is a single-player zombie FPS/stealth project in heavy development. The name is a placeholder. Stealth and melee are important, but the game is pretty much open-ended as far as combat style goes. I intend to create at least twelve major scenarios in which each playable character makes a choice, either large or small, affects the outcome of the whole game. In the main game, story mode, you play the stories of three different survivors, three ordinary humans, with no survival experience, no special training, and only human instinct between them and the undead. We aim for maximum realism, so one stray bullet in a firefight or a lucky bite from an undead will be an unfortunate end to a bad day. Our number-one priority is to have engaging storyline and gameplay, so graphics are not the first priority, but they will improve as development is finished.
Imagine a game that balanced the adventure and character development of the Walking Dead, with the thrilling action of Uncharted. We aim to create a hybrid balance between the two, while throwing in a **MINOR** crafting element. I only say crafting for the lack of a better word. The crafting will consist of combining weapons and/or materials together to make a new improvised ones. For example, dragging a rag over a bottle of drinking alcohol will produce a molotov cocktail. This is not to hop on the Minecraft copycat bandwagon, but to allow the player to experiment in combining materials together to make interesting creations.
The weapons will affect enemies accurately. If you get the crowbar head stuck in a zombie’s jaw, you can pull it out, and his jaw may come off as well. With certain heavy bladed weapons, you can deprive enemies of their limbs. This is not to push gory violence on you, but rather to add another layer of realism. Naturally, this also makes enemies more deadly, as they can also do the same to you. You can’t just take a bullet to the chest and slap a health kit on it; assuming that the shot doesn’t kill you, you will definitely feel the effects. If you want a more traditional experience where any hit deals the same amount of damage, **it is planned to be toggleable.**
A terrorist has set a biologically engineered virus loose in the city. The government responds by putting the city under siege to attempt to control and contain the spread. Anything that escapes the perimeter will be shot without question. Will you attempt escape, or will you stay and wait out the storm in the city?
**Game Modes** :
**Story** : Play through the stories of three survivors struggling to survive. Will offer several non-linear choices that will affect the ending, and maybe cause the characters to meet each other. Allows you to re-spawn at an undetermined point(s).
****Ultimate Survivor**** : Follows the same story as the above, only you can not re-spawn, death is permanent.
****Horde**** : Scavenge weapons and supplies in a mission based mode.
****Open-World**** : Fight through a fully explorable, zombie-infested city. You are the lone survivor in this mode. There are no restrictions, aside from debris, the perimeter set up by the military, and, of course, how many of the undead you can mow down. You follow your own gut instead of a story line. You will have to deal with starvation and dehydration alongside the threat of the disease. In short, it’s a sandbox mode. Unlike most open-world games in cities, the majority of the buildings will have some form or you to enter and explore.
Our Kickstarter edges closer to being launched! Stay posted to follow the launch.
Project Necrophobia was developed by Sy-12th
Project Necrophobia was Released on Windows,Mac,Linux
Project Necrophobia is a Single Player game
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