Project: F.A.T.E. was developed by Animal With Internet Access Studios
Project: F.A.T.E. was Released on Windows
Project: F.A.T.E. is a Single Player game
Old code, if anyone wants to pick up where we left off: Github.com
*************************NOTE: Apologies for the lack of updates, going through a particularly busy time in school and otherwise. That said, expect a large amount of updates starting in April, when we should be able to get back to working on this game.***********************
Project: FATE (Futuristic Attachment for Technological Exploration) is a free first person adventure/puzzle/exploration game inspired by the likes of Portal and Myst. The game is centered around a combination of exploration and physics-based manipulation, using robotic ‘pawns’ with unique properties that allow movement and interactivity.
At the moment, most of the game’s concepts have been tested. However, if anyone has cool ideas that they’d like to see implemented as unique pawns, we’d love to hear from you. Suggestions for game improvement are also always welcome.
Updates will hopefully be released on a monthly schedule; however, since most of the dev team is still in school, delays will likely be expected until January.
Finally, though our team is brilliant in every way, we’re unfortunately lacking a modeler. Many of the assets in game were taken from the UDK presets (seriously, Epic games is Epic). Ideally, we’ll move away from the preset models, but for the testing stages we’ll work with what we have. A quick note: This is and likely will be a hobby project. We have no money to speak of (see: highschoolers, above). We’d love to have as many people as possible on board, but for now into the foreseeable future, its volunteer work only.
One of our dev team members is obsessed with squirrels. If you see them around the site, it’s probably him.
Resident Mole/Project Head: Amol J. Kapoor
Resident Cow/Head Level Designer: John Lima
Resident Cat/Head Art Designer: Tracey Lin
Resident Squirrel/Head of PR and Inventor of Crazy Ideas: Derek Hong
Resident Wolf/Head Music Director and Temp Modeler: Yuto Takamoto
Resident Lynx/Head Storyboard-er and Co-Art Designer: Isabel Kim