## About:
The development of this game has been started on 15.12.2012. Short after starting it, I found out that I lacked the knowledge needed to develop this game, so the project had been forgotten. Now I’m on high school where we learn to code, so I decided to once again start PCoT PWWA. Now I’m frequently developing, however I’m still doing this in my free time, between school and playing games, so if there aren’t any updates for some time (including activity on twitter) feel free to contact me by email ([email protected]).
## News:
**UPDATE:** Well, I’ve finally been able to work on the menu again, and I would like you to help me with the translations. Here is the link:
Crowdin.com
Best translations are voted, and helpful translators will be in credits.
The forums are up!
For Latest news, discussion, suggestions and more, register here!
For latest updates see
Twitter.com or the forums.
## Features:
### Working or WIP:
\- Terrain system (because I need big world, I had to implement chunks, heightmap leveling, and more)
\- Chunks – Done
\- Heightmap leveling – Done
\- And more – Pending
\- Multiplayer
\- Networking – Pending
\- Everything else – Pending
(WARNING – The colors are a bit messed up)
\- Pokemon system – 60% done
\- Battle system – 0% done (I had to start again)
~~- Grassy Areas – 90% done~~ (Gonna get complete rework)
\- Pausing Game – 100% done
\- Character controller – 75% done
\- Area-specific Music – 100% (will be redone soon, so the music doesn’t stop when loading new scene)
\- !!! 2 !!! Pokemon working (Charmander and Bulbasaur) – 30% done (animations and attacks missing)
\- Types – 100% done
\- Natures – 100% done
\- XP formula – 80% done
\- Pallet Town – 50% done
\- Route 1 – 20% done
\- ~~Messaging system – 20% done~~ (Gonna get a multiplayer-compatible rework)
\- Saving – 100% done
\- Better main menu – 100% done
\- UI Scaling according to set resolution – 75% done
### Planned:
\- Area system (rework of area music, info…) \- done
\- All the pokemon
\- Attacks (Well… That’s part of the battle system)
\- Our own models – partially done
\- Other cities
\- NPCs
\- Better main menu – done
\- Launcher – Pending
\- Cloud saving of progress – Pending
\- Abilities
\- Those menus like Bag, Pokemon, Settings, Save….
\- Inventory system
\- Player attributes (skills and other RPG features)
\- Many other things
## Screenshots:
## Video:
## Legal:
\- The Pokemon brand is product of GameFreak, Nintendo and Pokemon Company. All of the pokemon are theirs, and we are not taking them from them.
\- Every Model, Sound, Texture and Code, except the Fire Red OST and Pokemon models, is property of XenonLabs.
\- We will not profit from this game by selling it, but we MIGHT CONSIDER selling aesthetic items for player’s CHARACTER (Only our own copyrighted stuff) . Any donations will be put solely to the developement (Buying plugins, paying server)
\- 2012 – 2015 Pokemon: World-Wide Adventures – All Rights Reserverd. Except the Pokemons themselves of course.
\- 2012 – 2015 Xenonlabs. All Rights Reserved
**\- I DO NOT GUARANTEE THAT THIS GAME WILL EVER BE FINISHED. THAT SAID, I STILL PROMISE TO AT LEAST TRY TO FINISH IT. I WON’T LEAVE THIS PROJECT UNLESS:
\- SOMETHING BIG HAPPENS
\- I MANAGE TO START DEVELOPING A PAYING GAME (note: I would still update PWWA occasionally, whenever I’d have time) **
Pokémon: World-Wide Adventures was developed by XenonLabs
Pokémon: World-Wide Adventures was Released on Windows,Mac,Linux
Pokémon: World-Wide Adventures is a Single & Multiplayer game