Pat & Mat: the Game is casual game for PC, Nintendo DS and XBOX360 systems (this is the current status of target platforms and may change in the future). Features never used before brand for video-games and perfect reconstruction of stop-motion TV series assets in interactive world.
Player, taking control of Pat and Mat characters, solves various tasks in the game. The very basic controls are similar to strategy or adventure (point-and-click) games. Click on the hammer on the table and character will pick it up, click on the door, someone will open it (or tell you that you need the key first).
Pat & Mat for Nintendo DS puts the accent on mini-games. While you play through the story, you encounter various mini-tasks and micro-tasks that must be solved to proceed. This puts the game even closer to a casual or mobile player who wants to run the game and have fun instantly.
The game settings is based on original licensed characters with all environments to be used on all gaming platform. We have recreated Pat and Mat in 3D computer art and created dozens of animation sets including typical gestures and animations from the TV series. Although the game is 3D rendered in real time, it still looks like a very stylish stopmotion movie.
Main selling points:
World-wide known brand. (Pat and Mat are well known in many countries all over the world. Game doesnt just use the name it really simulates the popular TV series on your PC.)
The very same Pat and Mat you know from your TV. (3D reconstruction of both puppets. The game looks just like the TV series)
Humor for everyone. (Funny animations, funny situations, funny actions all the time.)
Untypical problem solving. (Creating the incredible machine etc.)
Huge amount of mini-games and micro-games.
Wide audience. (Everyone likes Pat & Mat and everyone should like the game. It is for children and their parents. Casual players will like the humor and easy-to-use controls, gamers will enjoy original approaches and non-typical puzzle solving.)
The game can be expanded easily. (With a pilot game done were going to have a database of animations, environments, objects and game principles. With these we can easily create new episodes that can be sold as expansion packs or simple add-ons over the internet.)
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