Essentially, Orthot is an abstract transport puzzle game which aims to provide a very “pure” 3d puzzling experience. Puzzles are built out of sets of puzzle elements, all of which either occupy a cube-shaped space or are non-spatial objects attached to the sides of other objects. Objects move exactly one space in one direction at a time. Collisions are handled by a concurrency-aware solver, so if two or more moving objects strike each other, the outcome is consistent and depends on how they strike, rather than an internal turn-based system.
You won’t see an object stuck half-way between two reasonable positions or resting on an uneven angle. Things don’t get jammed into spaces they can’t fit into, then ejected at high velocity in a random direction. Instead, all movement and interaction in Orthot II is well-defined and explicitly coded, allowing for 3d puzzles which with extremely consistent mechanics.
Orthot II has a couple interesting non-puzzle features: Because it seemed the very “retro” thing to do, Orthot II uses a synthesizer with some unusual algorithms to perform J. S. Bach’s Well-Tempered Clavier, with random ordering, all day long. Orthot II also includes its own puzzle editor, allowing you to create and share puzzles.
Orthot II was developed by Eketek, Released in 2014-11-05
Orthot II was Released on Windows,Mac,Linux,Web
Orthot II is a Single Player game
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