Summary
The world of Orchestrina is one of contrasting light and shadow; music and noise. Collect the avatars. Reunited, they will play in the dawn to a new day.
Orchestrina experiments with how a 3D game/space can be explored aurally. The soundtrack is comprised of a single composition but is experienced differently every time.
A unique type of movement and combat emerged from utilizing a cast of cubes for characters. The player moves by tumbling along on any surface of the world, interacting with friendly and enemy NPC’s by tackling and wrestling them strategically.
Orchestrina was developed by JoshuaKingsbury
Orchestrina was Released on Windows,Mac
Orchestrina is a Single Player game
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