**The n`Jutsu** **design-goal:**
* make a funny martial arts fighting game
* add impressive jutsus (==energy/ki/chakra/whatever attacks)
* try to combine the mentality of Kakashi (The man who copied over 1000 Jutsus) and Orochimaru (I want to learn all jutsus) in one game
= Supreme action with unlimited variety
**
What people can expect:**
* easy three key melee (punch, kick, block) with loads of combos
* an easy system to perform handsigns and cast jutsus out of a huge catalogue of jutsus
* Ninja tools like shuriken, kunai or paperbombs
* Genjutsus to trap the opponent
* the major chars as mime-skinned models (to keep a healthy distance to other games and the manga)
*** Find an own, individual and unique style of fighting
Tech
The gameengine is CellBlock9, which started as engine for LemmingballZ and gets separated to be able to make standalone games. This separation is not complete yet and there are several Lemmingball features still coded into the engines core, but that will cease in future – we do have contact to the engines developer.
**AlphaRelease**
The Alpha is ready to run, the autoupdater works fine, only the chatroom does trouble… only hotseat and Lan/IP connect will work
n´Jutsu was developed by Arena9.net
n´Jutsu was Released on Windows,Linux
n´Jutsu is a Multiplayer game