Monopoly – Own it All was developed by Stern Pinball Incorporated., Released in 2001
Based on the classic board game by Parker Brothers.
Other Informations:
Stern Whitestar
Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : BSMT2000 (@ 24 MHz)
Produced by Pat Lawlor Design for Stern Pinball. Monopoly Own it All was released in September 2001.
– UPDATES –
Software Release : 1.10
Date : September 12, 2001
– Production release
Software Release : 2.03
Date : September 17, 2001
– New default replay %, match %, starting replay level
– replay bug fixed that cleared audit when viewing replay adjustment
– added flipper motor speed adjustment based upon country
– fixed Land Grab variable/flag that wasn’t cleared at game start
– added phone support
– removed some accents in diagnostics, shortened some text to fit on screen
Software Release : 2.20
Date : October 2, 2001
– Choreogropy of lightshows, f/x
– Chance bug fixed that correctly returns balls back into play
– Land Grag bug fixed that caused the flippers to temp. lock up
– Fixed bug in railroad multiball when started from Chance
– other minor tweaks
– diagnostic mini-menu bugs in Dr. Pinball corrected
Display Release : 2.03
– fixed team scoring display in attract
– took token out of high score table (it will be back).
Display Release : 2.05
Date : October 18, 2001
– Added Spanish text.
– Fixed text in german coil list
– Custom pricing bug fixed that wouldn’t show custom pricing adjustments
– Land Grab Bonus added
Display Release : 2.06
Date : October 19, 2001
– added correct release version
Software Release : 2.33
Date : October 11, 2001
– Improved waterworks flipper action
– Fixed dice eject kickout handling
– Fixed crash when player hits three of-a-kind in Free Money mode
– Fixed team player scoring in attract
– Improved tilt handling
– Fixed crash when difficulty set to HARD
– Added community chest rule
– Special awards 500K points now
– Added selftest at powerup for lockup and dice eject
– Restored missing Special lamp in land grab
– Adjusted cash grab scoring to be more in line with game scoring
– Improved tournament rules
CPU Release : 2.40
Date : October 25, 2001
– Fixed coin switch debouncing to prevent coins from being missed.
– Custom message now also shows up on Electric Company sign.
– Fixed Free Parking multiball jackpot to score correctly
– Fixed dice roll display on LEDs to match display.
– Fixed player carryover problems with Land Grab Bonus
– Fixed plunger to kick ball away at multiball start.
– Fixed property count for post-Land Grab play
– Fixed “award all players” card scoring in Chance.
– Changed Land Grab to move player to next unfilled property instead of just the next property when the right ramp is made.
– Fixed bug in A-B-C carryover between players
– Fixed rare crash in dice roll eject lane.
– Improved waterworks flipper compensation code
– Improved ball search to prevent ball from getting stuck behind bank door at the start of a ball.
CPU Release : 2.41
Date : October 29, 2001
– Fixed gaff problem in left outlane
– Entering initials show on LED also
CPU Release : 2.50
Date : November 8, 2001
– New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem.
– Stopped ball lock and dice eject fail messages if the door is open. The device is probably working, just powered off!
– Fixed tilt handlers to correctly handle tilts when bonus is underway. Music would improperly update and tilt would hang forever if a ball was in the lock.
CPU Release : 2.51
Date : November 13, 2001
– Fixed Tilt handling in Land Grab
– Fixed Breakout and Ripoff Multiball score displays.
– Improved broken dice eject and lockup detection and handling.
– Fixed hotel display in Land Grab
– Improved speech during Match
– Improved ball search to jiggle Cop target
– Fixed interaction between Chance and the quick multiballs.
CPU Release : 3.01
Display Release : 3.01
Date : January 29, 2002
– Fixed coinage tables for Euro coinage
– Player can choose a token in high score to date (HSTD) entry
– Fixed A-B-C inlane lamps and award effects
– Fixed bug where waterworks flipper would sometimes freeze
– Fixed chance to only light one special on Advance to Boardwalk
– Added quick ball saver when waterworks throws the ball out the left outlane
– Restored missing BALL SAVED messages and speech
– Fixed ball search at game over to disable flipper buttons
– Changed broken coil messages to be consistant with manual
– Added some speech to token race
– Fixed extra ball show when replay is set to EB
– Improved coil drivers for bank to prevent coil and fuse F21 from overheating
– Fixed credit handlers to be friendly to a $5 bill acceptor.
– Fixed bug where installing Home installed tournament settings.
– Fixed stray lamp glitch on ROLL AND COLLECT lamp
– Fixed some glitches in HSTD entry sounds
CPU Release : 3.02
– Changed waterworks driver to always run the motor in a counter-clockwise direction. This should help games that can’t lift the ball out of the hole when the flipper rotates clockwise.
– Game will detect a blown F21 fuse correctly and display an operator warning
– Fixed HSTD resets to show proper tokens on 10-letter HSTD initials
– Fixed Land Grab bug where specials were awarding on the outlanes and rotating on the slingshots during the collection and total phase.
CPU Release : 3.03
Date : June 18, 2002
– Slight fix to switch scanning on bill validators to handle switches correctly when balls are missing from the game.
Creators:
Designer : Pat Lawlor (PML)
Artwork : John Youssi
Software : Louis Koziarz (KOZ), Greg Dunlap
DMD Animation : Kurt Andersen
Mechanics : John Krutsch (JRK)
Music and Sounds : Chris Granner (Incredible Technologies)