## Description
_Mondrian_ ‘s level compositions are more faithful to the Neo-Plasticist
visual Stijl of its namesake, minimalist Dutch abstract painter Piet Mondrian,
than its recent predecessor _Mondrian Provoked_… and the gameplay is _very_
different.
As in so many of the distinctive visual arrangements hanging in museums,
galleries and private collections, a series of flat-shaded squares of various
sizes and colours begin each level strewn across the screen, abutting
aesthetically-pleasing black border lines. Player input is limited to clicking
on the lines, which removes them, allowing adjacent squares to swell in all
directions until either touching another black line, which halts growth,
touching another square of the same colour, which clears both squares from the
screen (and is the level’s objective), or touching another square of a
different colour, which renders both squares grey and the level unwinnable.
Upon matching all squares, a new level with a more complicated arrangement is
revealed, a process which continues through ten levels. Gameplay is also
complicated by the advanced move achieved by clicking on the intersection of
two black lines, which removes both lines involved and generally contributes
to rapid and unpredictable change to the layout of the screen. Square growth
and contact is accompanied by a harmonious abstract soundscape directly
informed by movement on the screen.