Conquer waves of encroaching enemies in this Action RPG Brawler with a focus on Customization, Itemization and Decimation!
## About This Game
Moderium is a Wave-Based Isometric Action Role-Playing Game (ARPG) where
players are given vast customization over their combat capabilities through
the unique Modification system. Players will enter various realms and fight
back waves of enemies of varying power to gain experience and equipment to
further their abilities. The difficulty encountered is at the hands of the
player through manually setting the initial level of enemies to fight which
allows for more casual or edge-of-seat gameplay. With 10 Classes, 4 Skill
Trees, 52 Skills and 59 Sets available at launch the path of which you choose
to defeat your enemies is up to you.
Moderium focuses around the concept of customization while retaining
accessibility without removing depth of gameplay.
Feature Summary
\- Customizable skills to play as you choose.
\- Randomly generated equipment with the opportunity to target crafting
specific pieces.
\- New Secondary Stats to offer meaningful equipment management and build
diversity.
\- Class variety with gameplay impact.
\- Roguelike and Incremental elements to allow rewards for time commitment
while furthering character development beyond max level.
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Features Detailed
SKILLS
Each skill is composed of the Base Skill, 5 Modifiers and 2 Stages. This
allows for a diverse approach to combat. Leveling grants a skill point, which
can be used to unlock and modify the effect of a skill. As 5 points are
allocated into a skill the Second Stage is unlocked, adding a passive benefit
to the skill, after 10 points the skill’s Third Stage is unlocked. One player
may use Fireball to light enemies on fire, dealing damage over time; while
another may use Fireball to regenerate mana on impact. Of course a third
individual may choose to go all out with a Fireball that pierces enemies,
regenerating mana, lighting enemies on fire and creating more Fireballs
(called Fractures) on impact.
In addition to the customization found within each skill several skills within
the same way will interact with one another if the player so chooses. An
example of this being the Fire Skill Tree’s Embers skill which by defaults
increases the Fire Damage afflicted enemies take for a duration while the
“Firestorm” modifier allows each hit to have a chance to cast a Fireball
Fracture (free of cost) at each target hit.
ITEMS
Moderium incorporates a Rarity-based loot system with a twist. The vast
majority of items will grant “Damage” which is used to improve the offensive
capability of your character, and depending upon the rarity can offer
additional benefits such as:
Epics – Grant Damage, 1 Primary Stat (Strength, Intelligence or Agility) and 3
Secondary Stats (Critical Hit Chance, Haste, Overflow).
Relics (Commonly known as “Legendaries”) – Grant Damage, 1 Primary Stat, 2
Secondary Stats and free points to at least 2 Modifiers (Can add up to 5
points to all 5 Modifiers) for a specified skill.
Pair this with new Secondary Stats to add more variety to builds and a
crafting system that allows you to designate exactly what Primary and
Secondary Stats your item will have, as well as the level of the item and the
depth of character customization becomes realized. But wait – There’s more!
Moderium has redesigned the approach to equipment sets that augment your
character, focusing on adding an extra element of gameplay and customization
as opposed to stacking 3-6 pieces for a simple numerical buff which doesn’t
feel impacting to gameplay. Sets in Moderium are broken apart into individual
bonuses, requiring a specific number of each set piece to unlock and which
pieces are active is completely up to the player, with a default of 3 sets
being active at a time.
A Pyromancer may choose to activate the Flaring Repitition (Conflagrate’s
Damage Over Time now stacks), Flamecaller’s Gift (Fireball redirects back at
the player when completing it’s path) and Igntion (Passively applies “Ignite”
at full strength every few seconds to a nearby enemy.) The power of your
character is further boosted by sets that the player chooses to mix together –
And these sets are not an alternative to the default equipment so they will
not interfere with Epics or Relics that are equipped.
SCALING
Moderium aims to be accessible by all and to remain as free of frustration as
possible. To this end it is impossible to be 1-shot, insta-gibbed, deleted or
otherwise obliterated by a single enemy hit. As the player’s level rises from
level 1 all the way to 100 the damage of ALL enemies will scale and reach a
cap. At Player Level 100 a level 5 enemy and a level 50,000 enemy will hit
just as hard – The difference is their health. As the level of enemies raises
their health begins to scale more dramatically, requiring more precise skill
point allocation; luckily the player can scale too – Enter Enhancement. Upon
reaching level 100 the player may “Enhance” which destroys all equipped and
inventory items, returning the player to level 1 and resetting all Skill
Points (Sets are carried over) while granting 10 extra skill points
immediately – This process is repeatable.
The challenge in Moderium moves away from the ARPG standard of avoiding having
your health depleted instantly while focusing on more active and entertaining
aspects – How to boost your damage to defeat higher level enemies before
becoming overwhelmed.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel i5-3570 | Intel i7-4790K @ 4.00GHz |
RAM | 4 GB RAM | 16 GB RAM |
OS | Windows 8 | Windows 10 |
Graphics Card | NVIDIA GeForce GTX 1050 | GeForce GTX 960 |
SOUND CARD | N/A | N/A |
HDD Space | 5 GB available space | 5 GB available space |
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