– Persistent and customizable squads
– Upgradeable and unique (per class) skill tree for all units
– Customizable mechs
– Different Worlds with unique environments.
– Customizable Battlecruiser. The Battlecruiser serves as the base of operations, and can be customized with weapons or infrastructures that will boost the squad numbers, teleport soldiers or even bombard the battlefield.
– Faction relations.
– Different unit classes with specialized roles
– Campaign. The actions of the player directly affect the balance of power on the system. There is one main objective to achieve, but there’s much more to do.
Not long ago, there was peace in the inner systems.
United under the flag of the United Space Federation, hostilities between planets laid dormant, but not forgotten.
But after a bloody war against the Gark - an alien race that anounced itself to humanity with a powerful and brutal offensive - the Federation lost most of its military and political power.
Warlords rose to power and old tensions came back. Private armies were mobilized and new alliances were forged.
The Tzanar Union - a regional power and once a strong provider of troops and equipment for the USF - massed its army.
Their homeland wasted and dried out by excessive refining and manufacturing, it was time to expand its borders.
First by claiming disputed backwater colonies near their home world.
And then targeting smaller governments of weaker political power.
Tzanar's next target is the planet Genai, a small but rich agriworld in the Oberon system.
The Noctae Republic - ruling faction of Genai - never invested in a large military force, instead keeping a small elite force strong enough to protect their borders with the support of militia units.
When the Noctari planetary governor learned that the Tzanari fleet was moving to Oberon, he decided to ask for the help of all nearby mercenary units to assist in the defense of the planet.
Never had the Noctae Republic used the services of mercenaries, but these were desperate times.
One of the units to answer the call were the Black Talons.
Stationed aboard the battlecruiser "Paladin", the Black Talons roamed the system looking for contracts. And this was a very big contract. It was impossible to refuse.
But when the "Paladin" arrived in the Oberon system, it was too late.
Genai was already occupied, Noctae's army scattered throughout the planet.
In a matter of hours, the Tzanari fleet occupied the system Stargate, leaving everyone stranded inside. Supporters and allies of the Noctae Republic were being hunted and destroyed.
The only chance to get out alive now is to defeat the Tzanari forces.
And the only way to do it is to help Noctae retake their planet.
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL 2 GHz Dual Core | INTEL 2.4 GHz Dual Core |
VRAM | 256 MB | 512 MB |
RAM | 2 GB | 4 GB |
OS | Windows Vista/7/8/8.1/10 | Windows Vista/7/8/8.1/10 |
Graphics Card | NVIDIA GeForce 6600 GT | NVIDIA GeForce 8800 GTX |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 5 GB free | 5 GB free |
Game Analysis | Mechs & Mercs: Black Talons is a real time tactics game set in the future, where the player leads a company of mercenaries stuck in a war torn star system.The player leads his forces from the Paladin, a powerful battlecruiser where new troops and mechs can be recruited, trained and customized. As the commander of the company, the player must decide which missions to take, and carefully manage his reputation amongst all the existing factions.Squads and Mechs are persistent in Mechs & Mercs: Black Talons. The surviving units of each battle gain new skills and get more powerful with earned experience. Squads from other factions can also be recruited, provided the company has a good reputation with them. Additional weapons and equipment for the battlecruiser can also be bought in the blackmarket, for a price. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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