## Description
In a series of space colonies at the edge of the galaxy a mysterious disease
drives people to uncontrollable rage. Only the healing power of song by the
idol group Walkure can calm them, with the mercenary soldier force Delta
Flight of Chaos defending them during concerts. At the same time the Aerial
Knights of Windermere Kingdom exploit the disease to establish their rule over
the colonies and their control over ancient Protoculture. Across many skies
the two forces will clash to determine the fate of the cluster.
_Macross Delta Scramble_ is an action game set during the first season of the
_Macross Delta_ anime. In storyline missions the player takes control of two
pairs of pilots: Fan Vernalotte and Hans Schwalm of Chaos, and Victor
Harmstadt and Domenic Udetto of the Windermere Kingdom. Both pairs are
original characters created for this game who fight alongside the original
anime characters of their respective sides, and their names and callsigns can
be changed by the player. The player switches back and forth between the
factions while playing to see the full story. Outside of the storyline are
Extra missions which function as both training missions as well as fanservice
events where the heroes of past _Macross_ shows cameo and can be fought.
Completing missions rewards currency and unlocks new pilots, mecha, and
support characters in the shop. Purchased units can only be used by their
respective force in Windemere and Chaos storyline missions, but all units,
including cameo units, can be used interchangeably in Extra missions. Before
missions the player selects a pilot and mecha, a co-pilot and their mecha, and
up to five support characters. Mecha accumulate TP while being used in stages,
which can then be spent to tune up its stats, such as higher top speed or more
weapon ammunition. Each mecha has additional paint jobs, and may have
selectable option parts like boosters or armor plating. Pilots gain XP from
completing stages, and leveling up increases their base stats and passive
skills. The lead support character determines the effect of the Support Skill,
such as unlimited ammunition or healing, as well as which song plays for the
skill. The remaining four support characters provide passive stat boosts, and
if the characters are related, such as selecting all five members of Walkure
or a pilot and their co-pilot, there will be an additional set bonus.
During a stage the three forms of a Variable Fighter can be swapped between at
will: Fighter mode has the highest speed, but limited maneuverability and no
ability to defend or auto-target incoming missiles. Gerwalk mode offers the
highest maneuverability and ranged offensive options, while Battroid mode
trades off flight mode for access to melee attacks, defending, and the most
effective anti-missile defense. Weapons have unlimited ammunition, but finite
magazines, and will be unavailable while reloading. Successfully hitting
opponents builds the SP gauge which can be spent on either the special ability
of the equipped Support Skill, or a very powerful Special Attack which is
unique to each pilot. Cutscenes and radio chatter play during missions, both
of which are voiced by the original cast members.
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- My Universe – School Teacher
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty