_Locman I_ is an arcade game, which applies an idea used in Perestroika to an
underwater adventure. The player is put in the flippers of the scuba diver on
his hunt for the treasure of Atlantis after the deployment from a submarine.
The goal of the game is to pass through all the underwater labyrinths, caves,
wrecked ships and the ruins of ancient Atlantis, and to finally reach the
magical island with a castle, where the new perils and adventures await.
On each fixed-screen level, the player directly controls the scuba diver, who
should move between adjacent vertices of the path towards his goal. These
vertices represent various objects, such as air bubbles, starfishes, fishes,
shells, crabs, bottles, etc., which gradually grow smaller and eventually
disappear, and new items appear to replace them. The player should not be in
the place, when no such an item under him. But in case if it is happened, a
one of additional air tanks becomes to be exhausted until the air is absent.
Certain underwater predators may either chase the scuba diver or wait in the
hiding place to attack unexpectedly. Air tanks and precious pearls can be
collected on the levels to increase the score. Transition between the levels
is possible, when the transition vertex is found on the current level, it is
one of vertices adjacent to the screen border. Levels can have several such
vertices. Certain important items such as underwater gun, key, or fuel for the
boat should be found to advance in the game. Obtaining the gun, the scuba
diver can shoot his enemies, but they will quickly re-spawn.
Highest scores are stored in top twelve table.