Liverpool
The Amstrad CPC appears to be the only released version of Grandslam’s
original vision of a licensed Liverpool FC game (a Striker-style forced
perspective 3D game surfaced for 16-bit systems in 1992, and a slightly
simplified top-view version for C64 a year later). A human player must
represent Liverpool, and can play either single 1 or 2 player matches or a
full league. The second team always wears white. The English Division 1 teams
of the time are included, with their 11 first-choice players named.
Attendances are calculated, and goalscorers are recorded.
The action is viewed side-on, and uses a power bar to affect the strength of
passes and shots – two bars move along the bottom of the screen in sequence,
and must be stopped as close together as possible to produce a good contact
with the ball.
The ball sticks to a player’s foot. Players appear to occasionally freeze, and
sometimes two players will get jammed together, and need a third to move the
ball. The view is very close-up, but a scanner of the whole pitch is provided,
as well as a running clock.
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